Contact:

- EMail: RyanSlemko (At) GMail (Dot) com
- Please allow 24 hours for a response.

Commissions and Pricing:

Contact me and ask. Don't be shy.

Specialties:

- Illustration
- Character/Creature Design
- Costume Design
- Environment Design
- Prop Design
- Storyboards
- Pixel Pushing
- Original Artwork

Brief History:

I started illustrating seriously in 1986, making shareware games for the Atari ST. This led to a thirteen-year career in the industry, mostly as a 2D artist and sometimes as a game designer. In the spirit of adventure, I left my most recent post as studio art director to work as as a freelance illustrator and concept artist. I currently reside in Vancouver Canada.

Work Experience:

- 1993-1998 – Radical Entertainment - Pixel Pushing, Game Design
- 1998-1999 – Mad Genius Software - Concept Art, Game Design
- 1999-2006 – Backbone Entertainment - Pixel Pushing, Graphic Design, Game Design, Storyboarding, Concept Art, Management, Art Direction
- 2006-present – Freelance Illustrator and Concept Artist

Software and Tools:

I've been known to use a mechanical pencil, but I tend to work digitally.

- Painter (Corel) - Sketching, Painting
- Photoshop (Adobe) - Painting, Vectors
- Pro Motion (Cosmigo) - Pixel Pushing, Animating
- Illustrator (Adobe) - Vectors, Layout
- Maya (Autodesk) - Perspective, Basic structures (I'm a 3D neophyte)

Influences:

- Early - Roger Dean, Moebius, Mad Magazine, D&D Monster Manual 1st Edition
- Pixel Pushing - Bitmap Brothers, Psygnosis
- Recent - Fred Beltran (and so many with Humanoids Publishing), Paolo Eleuteri Serpieri (and so many with Heavy Metal), Miguelanxo Prado and Vicente Segrelles (and so many with NBM), Sam Kieth (Wildstorm), Tony Millionaire (Dark Horse), Junji Ito (VIZ)

For more detailed information, just ask.